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Old Jan 20, 2007, 02:25 AM // 02:25   #1
Frost Gate Guardian
 
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Default Tomb of the Primeval Kings glitch

When doing Tombs runs people are spawing right into aggro, in the 4th room. Definitely not the usual spawn point. Started after update so I'm guessing it is a glitch from that.
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Old Jan 20, 2007, 02:34 AM // 02:34   #2
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You spawn in the circle RIGHT in front of the Darknesses and all the other things. Most of the team can't even load before you are wiped.

PLEASE FIX ...
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Old Jan 20, 2007, 02:39 AM // 02:39   #3
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I usually play healer in ToPK, so i notice this the hard way... They all flame me for NOT healing.

As soon as i start loading "Room 4" i also start pressing my "heal party", that usually takes care of the initial confusion, damage and unsightly deaths

Another way of dealing with this, until it gets fixed (if it does, low priority and all) is to copy the FoW starting maneuver for most teams.. press your "back", and hold it down.. you'll start moving backwards before you can actually see the screen, which sometimes makes the team avoid the initial aggro. I often have to do this, as i'm on a slow connection, on a slow machine..

Anyways.. an annoying "feature", that takes some getting used to, but, in my opinion, manageable.
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Old Jan 20, 2007, 03:09 AM // 03:09   #4
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As it is I don't think it's doable. Forget a pug group and even with a group thats used to eachother its gonna be insta-death most of the time.

Hope this is a glitch and is fixed otherwise tombs runs are over.

Last edited by bete; Jan 20, 2007 at 03:12 AM // 03:12..
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Old Jan 20, 2007, 03:54 AM // 03:54   #5
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Spawn point is to the left of usual spot, up the stairs. Was down 1/3 hp by the time I loaded. Not to fun, but different.

I suppose if everyone knew what was coming you could make it, but everyone would have to know what was coming and adjust. If not it ends soon after spawning in.
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Old Jan 20, 2007, 03:59 AM // 03:59   #6
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It appears to be random spawn points. We spawned at the final spot ... the darkness was on top of me. I had human feet and a darkness torso. There was nothing to do, but die.
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Old Jan 20, 2007, 05:29 AM // 05:29   #7
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Tis true, the last room of the Tombs is glitching. Hopefully it's not permanent.
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Old Jan 20, 2007, 06:31 AM // 06:31   #8
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I don't think it's permanent. This is just annoying because people are too confused when they land there instead of their usual spawning point, and they start running for the so-called safe points... where the pop-ups are hiding. That's what happened first run to me. I was disoriented and went for a spot... and managed to get back to teammates before we were wiped. It was also everyone's first run of the day...

On my second run, we lasted a bit longer. Some of us had seen my message of "not moving from platform not to trigger the pop-ups", but 3 had been loading slightly slower, missed the message and went straight for the popups thinking they were safe. Sure it sucks being without minions and with patrols that can be aggroed even before everyone loads, but I bet it's doable.
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Old Jan 20, 2007, 07:52 AM // 07:52   #9
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Must be incredibly recent, maybe part of the new build they added? I've had bad aggros from the normal spawn point(someone spawns a bit too far forward, catches a monsters eye), but this seems to be the same thing magnified a hundredfold.
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Old Jan 21, 2007, 02:34 PM // 14:34   #10
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As of last night this is still happening. Wiped the team.
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Old Jan 21, 2007, 03:40 PM // 15:40   #11
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Its mentioned in the test weekend section. Everybody's talking about it there.

Anywhere, on-topic, I think this is broken when they tried to do something to the HA's HoH map but unintentionally affected the ToPK's HoH map as well.
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Old Jan 21, 2007, 07:11 PM // 19:11   #12
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I can see it now, the rebirth of ToPK. *sarcasm* "LFG to survive insta wipe at 4th stage, no n00bz0rz" I wouldn't be suprised if it took them a while to remedy this since it is in prophecies aka (the land that has been forgotten)
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Old Jan 21, 2007, 07:15 PM // 19:15   #13
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I bet it's due to the new HoH for this weekend. I haven't done Tombs in a good while though so this is a bad sort of news.
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Old Jan 22, 2007, 01:21 AM // 01:21   #14
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Wow, when i loaded 5 people were dead and the others were loading and dying. We spawned on those evil spiders.
I believe when they changed the spawn for hoh pvp, it affected pve (sounds kinda dumb to forget this)
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Old Jan 22, 2007, 05:51 PM // 17:51   #15
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I'm glad to see that this is a problem for other people too -- you know how misery loves company

Auto aggro while loading is a real problem. The deaths can be heard occuring before ever being able to see the room on the screen. It's all around ugly.
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Old Jan 22, 2007, 06:02 PM // 18:02   #16
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its happened to me a couple times. god i cant even remeber last time i did one of those runs they are so long and tedious and only a couple of valuable things drop there now other than ectos
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Old Jan 23, 2007, 05:43 AM // 05:43   #17
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Fixed....Yay, long weekend without my worthless greens
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Old Jan 23, 2007, 06:46 AM // 06:46   #18
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Yay it sounds fun. T.o.t.p.k. needed an update to make it harder and now is only lacking monsters laying eoe. lol
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Old Jan 25, 2007, 03:17 PM // 15:17   #19
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So this is fixed? A/Me solo is going to be a pain without it.
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Old Jan 25, 2007, 05:01 PM // 17:01   #20
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Quote:
Originally Posted by Priest Of Sin
So this is fixed? A/Me solo is going to be a pain without it.
As of last night it was back to normal for the group I was in.
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